In this episode a panel of designers talk about PCs and consoles. We discuss the subtle differences of input (keyboard and controllers) and output (TVs and displays) as well as social gameplay (online and IRL). We dig into how multi-tasking can affect the experience as well as how it all relates to mobile. Find out who will win, PC or console.
Brandon Houlihan @brandonhoulihan brandonhoulihan.com Brandon is a design manager at Ticketmaster Mobile Studio and hosts two podcasts on Bumpers: Dank Tank & Nerf This.
Clay Houser Facebook Clay is a project manager at Back of America. In his spare time you can find him on pretty much every gaming platform at claybaca.
Kian Lavi @kianlavi kianlavi.com Kian is a product designer at Facebook, previously Sony. He is also a photographer and occasional programmer.
Sam Soffes @soffes soff.es Sam is a freelance software engineer who has worked on a number of great apps such as: Hipstamatic, Over, and Litely. He also hosts two podcasts: Immutable & Runtime.
Games UX is a podcast that explores games through the lens of user experience design as well as the process of designing for games.
Charlie Deets is a product designer at WhatsApp as well as an avid gamer. He also co-hosts the design podcast Bread Time. Follow him on Twitter or learn more on his website.